Within our research unit of INSERM and University of Paris (UMR U1284), we pursue open, collaborative research projects to tackle the world’s health and education challenges, focusing on the following broad topics, amenable to bridge foundational research and societal impact:
Here the researchers can remix, recombine, cross fertilize and ultimately pursue ideas that cannot be boxed into a single field. We do so in the Open Science framework, insisting on open publication, open data, open methods, welcoming and involving the public to all aspects of the scientific process though participative science projects and dry/wet Open Labs. Beyond doing research, we also do research on the research endeavor itself, striving to understand how we do science and improve upon it.
Initiated since 2012 by the IIFR - "Institut Innovant de Formation par la Recherche", the Labs have several objectives : advise, design, prototype and produce tools for research projects and innovative pedagogy. We promote learnings that combine design and technology.
GameLab Designs innovative games for science and education
HealthLab Brings interdisciplinarity into healthcare
MakerLab Develops open tools for research, educational and learning projects
MotionLab Develops research projects involving motion and education
Premiers Cris Works on infant development and gathers future parents, child care workers and scientists
VR Frontiers Lab Explores Virtual Reality applications in education and interdisciplinary science
WetLab Synthetic biology experimental lab
The SDG school is a four-week university program that allows students to develop individual and collective skills to meet the challenges of our times. As a result of two complementary programs joining forces, SDG School is co-organized by CRI and Maker’s Asylum as an upgrade of their two universities: STEAM School and CRI Labs Summer School.
The SDG School is based on the Sustainable Development Goals outlined by the United Nations to be reached by 2030, a blueprint to achieve a better and more sustainable future for all around the globe in the areas of education, healthcare, equality, energy, production, consumption, climate change and strategic partnerships.
During these 4 intensive weeks, students are exposed to global scenarios, new methodologies in science and technology and are trained to think like a social entrepreneur to prototype a meaningful project. They make a game, a device or build an art installation tackling a SDG with the mentorship of experts in game making, medicine, environmental science, digital fabrication, frugal innovation – and much more!